Mylène
Ben Osman

Environment Art | Game Design | Illustration
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Last creations

Currently explored universe

Insomnia(c)

Lead Artist / Environment Artist / Game Designer / Programmer / Music Composer / Filmmaker

A fever dream-like experience that unfolds within the confines of a bedroom. The project creates a bridge between different art mediums that have played a crucial role in the creative process of the game's creator

Tales of the Neglected – The sad stories of objects left behind

Illustrator / Photographer / Book Layout Designer / Writer

A drawing reportage that captures objects left in the street of Berlin and their emotions. The book mixes photography and black ink resulting of a style that find itself between a gothic and a street-like aesthetic.

Is that all there is to the World?

Illustrator / Game Designer / Book Layout Designer

An interactive illustration book that bridges the theme of apocalypse and self-introspection

Main games & Experiences

Creating worlds, building environments

The Unknown Village

Environment Artist / Concept Artist

A short exploration experience inspired by the West African culture and the Afro-futurism genre

Would You Like Some Limbs?

Lead Artist / Environment Artist / Sound Designer

An atmospheric narrative-driven game taking place in a dystopian futuristic South Africa.

Barren Lands

Lead Artist / Environment Artist / UI Designer / Sound Designer

A post-apocalyptic choice game that represents madness causes by loneliness

Artworks

A selection of analog & digital artworks

Experiments

Trying out new ideas, New techniques

Le Cauchemar de L'enfant - A film animation that uses the growth of plants as a metaphor for cancer
Hibernaculum - A game concept's trailer made out of the theme "Impure"
Nebula - A meeting between film, space and analog moving textures.

One Week Games

One week, One theme, One game – Art, Code, Design

Illustration in games

Bringing illustration into video games

Theory

Research around a topic

A wolf in the city

Illustrator / Concept art / Visual effect artist

Video Game Spaces and the Representation of the Character’s Inner Journey

Researcher / Writer

This thesis aims to understand how video game spaces can represent the mind's evolution of a character throughout their adventure

About

Mylène Ben Osman

is a Visual Artist & Game Designer based in Berlin, Germany. She graduates from a Game Design bachelor with the project “Insomnia(c)” that focuses on the idea of video game spaces as the representation of the character’s mind.
Her work essentially focuses on illustration, environment art and the creation of psychological or conscious experiences. Themes such as mysteries of the mind and dark nature are often represented in her creations, conveying strong emotions to her audience.

Game design degree at the Berlin University of Europe Applied Sciences