This bachelor thesis aims to understand how video game spaces can be a representation of the evolution of the character's mind throughout their adventure. It explores diver art movements like Surrealism and lyrical films to understand how can the mind be visually represented. All in all, this thesis tends to create a bridge between the character and the environment as those two entities seem to often be separated.

It also invites in a broader understanding of video game spaces, the role they play and the potential they present inside and outside of the gaming industry

My Role

Researcher / Writer

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Mylène Ben Osman

is a Visual Artist & Game Designer based in Berlin, Germany.
Her work essentially focuses on illustration, environment art and the creation of psychological or conscious experiences. Themes such as mysteries of the mind and dark nature are often represented in her creations, conveying strong emotions to her audience.

Game design degree at the Berlin University of Europe Applied Sciences