Barren Lands

Barren Lands is an atmospheric narrative-driven game taking place in a post apocalyptic desert. Between reality and madness, this game proposes to embody a character who is loosing their mind because of loneliness.
This game was developed in 2021 over a period of three month, by three game design students.

My Role

Lead Environment Artist / UI Designer / Sound Designer

This project gave me the occasion to focus on the design of empty spaces, and the atmosphere that can emerge from it.
Light, colors and size of objects were important criteria to take into consideration.

Main Tasks

  • Find a coherent and solid game aesthetic
  • Assets modeling and texturing
  • Lighting and post processing of the entire game
  • Music composition & Sound Design

Download the game here

Warm desert area

Desert’s assets collection & wireframe

Cold desert area

Boat asset & wireframe

Rocks’ collection

Moodboard

Credits
Inside - Playdead
Journey - Thatgamecompany
Blade Runner 2049 - Denis Villeneuve

Ui Design / The phone

Version 01

  • Too much dirt on the screen (Dialogues can be hard to read)
  • Screen not enough large for the sentences
  • Touching the screen in order to select right answer is not well communicated
  • Touch screen option doesn’t make sense with an old phone
  • Buttons are calling the players to interact with it but don’t offer any option

Version 02

  • Players still don’t fully understand they should use one of the two button to select an answer

Version 03

  • It seems to be easier for the players to understand that they have to use one of the button to select an answer

The Team

Mylène Ben Osman (Lead Artist, Environment Artist, Sound Designer)
Daniel Røskaft (Lead Narrative Designer, Game Designer)
Martim Grosner (Coder)

Thanks to
Gereon Plättner (Shader Artist)
Martin Bremer (Music Composer)