Hibernaculum is a game concept's trailer made out of the theme "Impure".
Organic elements growing out of organs are a way to represent pain and infection. But also beauty and body evolution.
The contradictory emotions that the viewers can feel are an important part of the project. It is a way to create an uncomfortable mood and convince the idea of impurity.
My Role
- Reflection on a game play idea
- Find a coherent game aesthetic that respects a given theme
- Experimenting with diverse visual techniques: From hand drawing to collage
- Film Montage and Editing
- Music Composition & Sound Design
My Process
Mixing up hand drawing, photo montage & collage helped me to:
- Speed up the visual’s creations
- Obtain a unique style
Playing around with filters and blending techniques allowed me to solve problems like:
- A lack of coherence between the different images
- Elements not being enough visible among the others.
The gameplay
Three game design papers that helped me creating the final game play
Moodboards
I visualized “Impure” as an esoteric concept: the idea of monsters and the way society and religion could perceive those creatures.
In an other hand, “Impure” was for me an abstract concept. Something untouchable. Which can be inside all of us but which can’t be seen.
Credits
Ikuma Nao's - Etching
Roa - Kangaroo
Brookesia Studio - Puppy Flower
Brookesia Studio - Gold cardboard
Hayao Miyazaki - Mononoke
Laveyinthehouse - Snake
Nicholas J. Strausfeld - Visual neurons in blowfly
Credits
Doug Starn Mike Starn - Black Pulse 3 (lambda)
Valerie Turton - Ritual Drawing
Anish Kapoor - Chaos
Anouck Faure - Mers intérieures
Eemeling - Hobbyist
X-Ray - Snake